Stephen the games creator provided me with a document with the number, position of places and their content for the laps around. The basic narrative he provided was that the game was set in space and did laps around a giant blue sun where players collected Star Shards to power upgrades to their ships and alter the course of the game.
I began by sketching out ideas of how to structure the functional elements while complimenting the background illustration.
My initial thought was the below layout however once I began planning the background illustration I realised this format was limiting because the content for the places didn’t make visual sense so evenly placed in space, the format didn’t allow for the illustration to have any kind of natural perspective.
Then while experimenting I came across the idea that the board its self represented the computer terminal from within the players space craft.
This lead me to position the sun within an isometric frame which the places/elements would orbit. I realised however that even with the places spread evenly in a fake isometric style, once drawn out in life size (painfully, with a protractor and lots of erasing) the spaces were too thin to fit the player pieces or any text.
Next I produced the below mockup which solved the function graphics vs illustration with depth of field issue.
After laying it out on tracing paper I set about with the background illustration.
The illustration posed its own challenges, I soon realised that futuristic imagery doesn’t read well in natural media, which I usually work in. I am not a visual effects artist and I’m not so interested in working in a comic style so I had to go about finding a new process which I could adapt more quickly than I could learn VFX.
I decided to produce the scene as an aqua tint etching as aqua tinting has a nice dark grainy quality I thought I could manipulate into something which doesn’t look so recognisably hand drawn. I experimented on a test plate (below) and found scattering large grains of aqua tint resin across the plate (once an even layer had already been applied) produced a very organic star scape.
The print from this plate had a nice quality for the beginning of the illustration.
From this point I began considering how to take this grainy image and make it more futuristic. I returned to the idea that the board was the players ship interface and decided to experiment with screen printing the image onto the underside of a sheet of acrylic as generally shiny surfaces produce a much richer black and the material would bring a futuristic feel to the board.
To be continued!!