• Challenging & Aggressive Behavior

    With Susan Lawrence Ingredients & Techniques Listen Demonstrate Understanding Make a clear, specific request Stick & repeat (adapt if their response merits) Describe behavior specifically, don’t label the person Avoid endless repetition – assertively end interaction in this case. Fruit and Roots to Anger The tree roots are universal, archtypical reasons to be angry: Being… Read more »

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    Posted on 31st October 2019 by
  • Multi-stakeholder Co-op workshop

    Held by Stir magazine and facilitated by Bristol’s own Kate Whittle this workshop was a participatory process for exploring how to balance different stake holder interests along co-operative value lines and explore the benefits and obstacles faced by existing MSH co-ops. Kate emphasised that like all co-operative models, co-operative skills are the most essential element of organising in… Read more »

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    Posted on 7th May 2017 by
  • Using Graph Databases for Investigative Journalism workshop with Leila Haddou

    Expediting and visualising data analysis Using Neo4J. Building a node (your data point) and your database: Note: Syntax not case sensitive but labels are. CREATE (n:Node{ id:”ID”,attribute:attribute}) () creating the bubble aka the node CREATE command blindly goes through each line of the csv looking for matches. MERGE command goes through every line and checks if… Read more »

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    Posted on 22nd October 2015 by
  • New Economy Organisers Network

    Neon‘s Campaign Fundraising workshop notes. Fundraising through philanthropic foundations application process cycle based on a funder and fundraisers presentations: What you want to do? How far can you get without finding? Plan with a team, people are assets not just beneficiaries. Hope for the best, plan for the worst. Find some one who wants to… Read more »

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    Posted on 18th October 2015 by
  • Designing Authentic Fictions with Ken Eklund

    A Fantastic day long workshop with Ken Eklund (organised by the amazing Jess Linington for the Digital Cultures Research Centre hosted at the Pervasive Media Centre… I’m always wowed by how much INTERESTING one city can hold) where Ken with puppet master skills gamed us into designing and pitching an authentic fiction targeting an ecological issue which we were to… Read more »

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    Posted on 15th June 2015 by
  • The Board Finalised

    Following from the first & second posts about the board design process I got really into detail with getting a quality print, laser etch, window film application as well as polishing the legibility and even the board tile shape… As the laser cutter follows the outline of the vector the shape perfectly, when cut any unjoined… Read more »

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    Posted on 12th June 2015 by
  • Rhino 3D & 3D printing

    Took an amazing workshop learning to build 3D models in Rhino 3D, we even had a chance to run our creations through a 3D printer. I attempted to model one of the ships I carved as the symmetry allowed for a bit of cheating. It took 2 days to get comfortable enough with the software… Read more »

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    Posted on 13th April 2015 by
  • Stone Spaceships

    I designed and sculpted the masters from which to make molds for the cast resin ship token used as player pieces in the game Skirmish. I started with paper aeroplanes as the most familiar form and material, probably not the most progressive futuristic choice but, you know, childhood. To get a more solid ship I… Read more »

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    Posted on 2nd April 2015 by
  • Doors

    After the doors on my boat warped beyond staying shut I got to spend a pleasant afternoon with Justin as he taught me to spindle lath and guillotine my self some new ones. The Sapili I had salvaged had a twist in it which make guillotining it to length quite hard but Justine assured me… Read more »

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    Posted on 16th March 2015 by
  • T-shirt Screen Printing

    I had a go at t-shirt printing, I’m not that into images on clothes (!) so I ummed and arred about what to draw and decided on some abstract forms which were surprisingly hard to get right. I had to mix the acrylic paint with an acrylic medium at about a 60/40 ratio so that… Read more »

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    Posted on 16th March 2015 by
  • The Board Continued

    Picking up from the first post where I had figured out a way to marry the functional purpose of the board with a space scene background illustration and was beginning to develop the illustration and game layout to be as if the board is a screen from within the players space ships. To bring about… Read more »

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    Posted on 4th February 2015 by
  • Resin Workshop Notes

    Resin is a (usually liquid) casting plastic which sets in an endothermic reaction to a catalyst. Use acetone to clean from tools or fingers is necessary. For safety… Hair tied up, work overalls on and goggles are essential. All Resin casting must be performed on a tray on the vent units. Catalyst is oxadising so… Read more »

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    Posted on 4th February 2015 by
  • Weld it Workshop Notes

    Metals Aluminum – most common ore but requires lots of electricity to extract. It has a very sable oxide and is 2/3 the weight of mild steel. Tig welding only (electric welding with tungsten electrode) Mild Steel – Iron & Carbon 0.025% Medium Carbon Steel – 0.4 – 1.1% carbon. High Carbon Steel – 1.3% carbon…. Read more »

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    Posted on 5th January 2015 by
  • The Board

    Stephen the games creator provided me with a document with the number, position of places and their content for the laps around. The basic narrative he provided was that the game was set in space and did laps around a giant blue sun where players collected Star Shards to power upgrades to their ships and alter the course of… Read more »

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    Posted on 4th January 2015 by
  • Enamel Worshop Notes

    This workshop took us though different process with liquid and powdered enamel. We had the chance to experiment with liquid and powder enamel on both copper and steel. Gloves goggles and a fork must be worn at all times when placing or removing objects from the kiln. Copper: Degrease the object and paint with liquid… Read more »

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    Posted on 4th January 2015 by